Science Fiction

Interface Zero 2.0

Interface Zero 2.0

This is the Savage Worlds game system version.

FULL METAL CYBERPUNK! In a not-so-distant future, the world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster, witnessed the collapse of the mightiest nation in the history of the world, and the rise of other nations to take its place. In East Asia, the Bear and the Dragon battle for control of the resource-rich continent, and an emergent A.I. known only as Charon has destabilized the whole of Europe, sparking revolution and chaos not seen since the Second World War. On the North American continent, the prospect of conflict once again rears its ugly head as terrorist bombings in Atlantica, bring the nation to the brink of war with the North American Coalition. Is this the work of Charon, as well, or are other forces moving behind the scenes? Only time will tell. Science has hacked the genome, unlocking the secrets of DNA to facilitate the creation of new breeds of human; genetic hybrids, human 2.0, and even simulacrum- a slave race grown in amniotic vats and sold on the open market. Cybernetic technology has reached the point where those with the money and the will to do so, can become living machines. Computer science has grown by leaps and bounds as well. Dubbed Interface Zero by those who created it, the Tendril Access Processor-or TAP-downloads the Global DataNet and Hyper Reality directly into the minds of billions of users across the solar system, bringing the world an unparalleled level of interconnectivity, and danger. Malware plagues the Deep, and hackers manipulate the Tendril Access Processor to upload malicious virii, steal secrets, and even the identities of the unwary.

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Interface Zero 2.0 Player’s Guide

Interface Zero 2.0 Player’s Guide

FULL METAL CYBERPUNK! In a not-so-distant future, the world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster, witnessed the collapse of the mightiest nation in the history of the world, and the rise of other nations to take its place. In East Asia, the Bear and the Dragon battle for control of the resource-rich continent, and an emergent A.I. known only as Charon has destabilized the whole of Europe, sparking revolution and chaos not seen since the Second World War. On the North American continent, the prospect of conflict once again rears its ugly head as terrorist bombings in Atlantica, bring the nation to the brink of war with the North American Coalition. Is this the work of Charon, as well, or are other forces moving behind the scenes? Only time will tell. Science has hacked the genome, unlocking the secrets of DNA to facilitate the creation of new breeds of human; genetic hybrids, human 2.0, and even simulacrum- a slave race grown in amniotic vats and sold on the open market. Cybernetic technology has reached the point where those with the money and the will to do so, can become living machines. Computer science has grown by leaps and bounds as well. Dubbed Interface Zero by those who created it, the Tendril Access Processor-or TAP-downloads the Global DataNet and Hyper Reality directly into the minds of billions of users across the solar system, bringing the world an unparalleled level of interconnectivity, and danger. Malware plagues the Deep, and hackers manipulate the Tendril Access Processor to upload malicious virii, steal secrets, and even the identities of the unwary.

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Interface Zero 2.0: Fate Edition

Interface Zero 2.0: Fate Edition

This is the Fate game system version.

FULL METAL CYBERPUNK! In a not-so-distant future, the world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster, witnessed the collapse of the mightiest nation in the history of the world, and the rise of other nations to take its place. In East Asia, the Bear and the Dragon battle for control of the resource-rich continent, and an emergent A.I. known only as Charon has destabilized the whole of Europe, sparking revolution and chaos not seen since the Second World War. On the North American continent, the prospect of conflict once again rears its ugly head as terrorist bombings in Atlantica, bring the nation to the brink of war with the North American Coalition. Is this the work of Charon, as well, or are other forces moving behind the scenes? Only time will tell. Science has hacked the genome, unlocking the secrets of DNA to facilitate the creation of new breeds of human; genetic hybrids, human 2.0, and even simulacrum- a slave race grown in amniotic vats and sold on the open market. Cybernetic technology has reached the point where those with the money and the will to do so, can become living machines. Computer science has grown by leaps and bounds as well. Dubbed Interface Zero by those who created it, the Tendril Access Processor-or TAP-downloads the Global DataNet and Hyper Reality directly into the minds of billions of users across the solar system, bringing the world an unparalleled level of interconnectivity, and danger. Malware plagues the Deep, and hackers manipulate the Tendril Access Processor to upload malicious virii, steal secrets, and even the identities of the unwary.

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Adventures in Zookeeping: A MileHiCon Benefit Anthology

Adventures in Zookeeping: A MileHiCon Benefit Anthology

Includes an Afterword by Guy Anthony De Marco.

Ever wonder how much fun it would be to be a zoo keeper if your wards included the strange, the supernatural, the not-of-this-earth? This collection of speculative fiction ranges from were-lemurs to a breeding program for a Lovecraftian horror. Edited by Sam Knight. This anthology evolved from a panel at MileHiCon in Denver, Colorado, titled "So You Want To Be in an Anthology?" The stories contained within were contributed by attendees of that panel. All net proceeds are donated to support MileHiCon.

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Barton’s Island

Barton’s Island

In the year 2229, Jerome Carter and his Gang of Ten secretly run United North America, and exiled leader Philip Barton escapes in his airship yacht to a hidden refuge called Barton's Island. Harl Vincent's classic, with a foreword by Guy Anthony De Marco.

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Purple & Gray

Purple & Gray

The Elite control everything in United North America while the Workers do the labor, and three stories show the sparks that set off the conflict between them. Harl Vincent's classic, with an introduction by Guy Anthony De Marco.

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Sidekicks: A MileHiCon Benefit Anthology
Steampunk Trails 2: Steaming Ahead to Adventure

Steampunk Trails 2: Steaming Ahead to Adventure

Includes "Pressure" by Guy Anthony De Marco. Steampunk Trails Issue 2, edited by J. A. Campbell (Science Fiction Trails Publishing, 2014).

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Steampunk: The Other Worlds
The Adventures of the Golden Girl of Munan

The Adventures of the Golden Girl of Munan

While working in his lab, Roy Hamilton hears a golden voice warning that an enemy is preparing for war, and he sets out in an experimental airship to save the Earth and rescue the Golden Girl of Munan. This Harl Vincent classic includes both The Golden Girl of Munan and The War of the Planets, with an introduction by Guy Anthony De Marco.

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The Adventures of the Vagabonds

The Adventures of the Vagabonds

Retired executive Carr Parker and his best friend, Martian pilot Mado of Canax, set out to explore a strange area of space that collects wrecked spaceships, and find an alien threat, a giant creature and Ora, the Princess of Europa. Harl Vincent's classic, with a foreword by Guy Anthony De Marco.

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The Heaviside Layer

The Heaviside Layer

Someone is determined to keep humans from breaking through the Heaviside Layer to explore outer space, and it may be the start of an interplanetary war. S. P. Meek's classic, with a foreword by Guy Anthony De Marco.

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Unidentified Funny Objects 3

Unidentified Funny Objects 3

Includes "The Fate Worse Than Death" by Kevin J. Anderson and Guy Anthony De Marco. Unidentified Funny Objects 3, edited by Alex Shvartsman (UFO Publishing, 2014).

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Unintended Consequences